How BrawlCity measures the meta
Win rates, pick rates and evidence gates explained: what BrawlCity counts, what it hides, and why some maps stay unranked.
Every ranking on BrawlCity comes from battles the site actually recorded through the official Brawl Stars API. Nothing is estimated, simulated or filled in. This guide explains exactly what goes into a win rate and why a map or Brawler sometimes shows no ranking at all.
Where the numbers come from
BrawlCity syncs the battle logs of the players it tracks — leaderboard players, club members, linked accounts and profiles discovered through recorded matches. Each battle is stored once, from every perspective the site can see, and deduplicated so one match is never counted twice. Only stored battles feed the rankings.
The evidence gate
A Brawler is only ranked on a map or in a mode once BrawlCity has at least 25 recorded appearances from at least 5 different players. Below that, the sample is too small to say anything useful, so the page shows the Brawler as still collecting rather than publishing a number that would move wildly with the next match.
Win rate versus pick rate
Win rate is decided matches only: wins divided by wins plus losses, with draws excluded. Pick rate is the share of recorded appearances a Brawler holds on that map or mode. A high pick rate with an average win rate usually means popularity, not strength — read both together.
Why the window matters
Rankings use a rolling recent window rather than all history, because maps rotate and balance changes land regularly. Each page states the window it used and the number of matches behind it, so you can judge how solid a ranking is before trusting it.
